/* ---------------------------------------------------------------------------* * Sample implementation of an FMU - the Van der Pol oscillator. * See http://en.wikipedia.org/wiki/Van_der_Pol_oscillator * * der(x0) = x1 * der(x1) = mu * ((1 - x0 ^ 2) * x1) - x0; * * start values: x0=2, x1=0, mue=1 * Copyright QTronic GmbH. All rights reserved. * ---------------------------------------------------------------------------*/ // define class name and unique id #define MODEL_IDENTIFIER vanDerPol20RC1 #define MODEL_GUID "{8c4e810f-3da3-4a00-8276-176fa3c91201}" // define model size #define NUMBER_OF_REALS 5 #define NUMBER_OF_INTEGERS 0 #define NUMBER_OF_BOOLEANS 0 #define NUMBER_OF_STRINGS 0 #define NUMBER_OF_STATES 2 #define NUMBER_OF_EVENT_INDICATORS 0 // include fmu header files, typedefs and macros #include "fmuTemplate.h" // define all model variables and their value references // conventions used here: // - if x is a variable, then macro x_ is its variable reference // - the vr of a variable is its index in array r, i, b or s // - if k is the vr of a real state, then k+1 is the vr of its derivative #define x0_ 0 #define der_x0_ 1 #define x1_ 2 #define der_x1_ 3 #define mu_ 4 // define state vector as vector of value references #define STATES { x0_, x1_ } // called by fmiInstantiate // Set values for all variables that define a start value // Settings used unless changed by fmiSetX before fmiEnterInitializationMode void setStartValues(ModelInstance *comp) { r(x0_) = 2; r(x1_) = 0; r(mu_) = 1; } // called by fmiExitInitializationMode() after setting eventInfo to defaults // Used to set the first time event, if any. void initialize(ModelInstance* comp, fmiEventInfo* eventInfo) { } // called by fmiGetReal, fmiGetContinuousStates and fmiGetDerivatives fmiReal getReal(ModelInstance* comp, fmiValueReference vr){ switch (vr) { case x0_ : return r(x0_); case x1_ : return r(x1_); case der_x0_ : return r(x1_); case der_x1_ : return r(mu_) * ((1.0-r(x0_)*r(x0_))*r(x1_)) - r(x0_); case mu_ : return r(mu_); default: return 0; } } // used to set the next time event, if any. void eventUpdate(fmiComponent comp, fmiEventInfo* eventInfo) { } // include code that implements the FMI based on the above definitions #include "fmuTemplate.c"