/* Copyright (c) 1998-2005 The Regents of the University of California All rights reserved. Permission is hereby granted, without written agreement and without license or royalty fees, to use, copy, modify, and distribute this software and its documentation for any purpose, provided that the above copyright notice and the following two paragraphs appear in all copies of this software. IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. PT_COPYRIGHT_VERSION_2 COPYRIGHTENDKEY * */ package diva.canvas; import java.awt.geom.AffineTransform; import java.awt.geom.Rectangle2D; import diva.util.java2d.ShapeUtilities; /** A damage region represents a region of the canvas that has * been "damaged" and hence needs to be repainted. Damage regions * are passed up from a component that creates the damage until * they reach the JCanvas, at which point the Swing RepaintManager * gets called. * * @version $Id: DamageRegion.java 38798 2005-07-08 20:00:01Z cxh $ * @author John Reekie * @Pt.AcceptedRating Red */ public abstract class DamageRegion { /* The context in which this damage region was created */ TransformContext _context; /** This class cannot be directly instantiated. */ /** FIXME: Visual Cafe barfs on this private */ DamageRegion() { } /** Tell the damage region to inflict itself on the given * JCanvas. */ public abstract void apply(JCanvas canvas); /** Check transform cache validity. This must be called from * the repaint(DamageRegion) method of any component that * has a transform context. */ public void checkCacheValid(TransformContext c) { _context.checkCacheValid(c); } /** Create a damage region in this context over the given rectangle. */ public static DamageRegion createDamageRegion(TransformContext c, Rectangle2D r) { // FIXME: cache this object return new RectangleDamageRegion(c, r); } /** Create a damage region in this context over the given rectangle. */ public static DamageRegion createDamageRegion(TransformContext c, double x, double y, double w, double h) { // FIXME: cache this object return new RectangleDamageRegion(c, x, y, w, h); } /** Extend the damage region with the given rectangle. */ public abstract void extend(Rectangle2D r); /** Get the bounds of this damage region. */ public abstract Rectangle2D getBounds(); /** Get the transform context in which this damage region was created. */ public TransformContext getContext() { return _context; } /////////////////////////////////////////////////////////////////// //// RectangleDamageRegion /** * A rectangular damage region. At the moment, this is the * only one we have. */ private static class RectangleDamageRegion extends DamageRegion { /** The damaged rectangle */ Rectangle2D _rectangle; /** Create it */ private RectangleDamageRegion(TransformContext c, Rectangle2D r) { _context = c; _rectangle = r; } /** Create it */ private RectangleDamageRegion(TransformContext c, double x, double y, double w, double h) { _context = c; _rectangle = new Rectangle2D.Double(x, y, w, h); } /** Apply it */ public void apply(JCanvas canvas) { Rectangle2D r = _rectangle; // Transform the damage rectangle if necessary AffineTransform t = _context.getScreenTransform(); r = ShapeUtilities.transformBounds(r, t); // Take the next largest integer bounds and pass it to the canvas double x = r.getX(); double y = r.getY(); double w = r.getWidth(); double h = r.getHeight(); double xdash = Math.floor(x); double ydash = Math.floor(y); double xdash1 = Math.ceil(x + w) - xdash; double ydash1 = Math.ceil(y + h) - ydash; // urk -- we lost the time argument... canvas.repaint(0, (int) xdash, (int) ydash, (int) xdash1, (int) ydash1); } /** Get the bounds of this damage region. */ public Rectangle2D getBounds() { return _rectangle; } /** Extend it */ public void extend(Rectangle2D r) { Rectangle2D.union(_rectangle, r, _rectangle); } /** Describe it */ public String toString() { return "Damage region: " + _rectangle; } } }