/* @Copyright (c) 1998-2005 The Regents of the University of California. All rights reserved. Permission is hereby granted, without written agreement and without license or royalty fees, to use, copy, modify, and distribute this software and its documentation for any purpose, provided that the above copyright notice and the following two paragraphs appear in all copies of this software. IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. PT_COPYRIGHT_VERSION_2 COPYRIGHTENDKEY */ package diva.graph; import java.awt.geom.Point2D; import java.util.Iterator; import diva.canvas.CanvasComponent; import diva.canvas.CanvasUtilities; import diva.canvas.CompositeFigure; import diva.canvas.Figure; import diva.canvas.FigureContainer; import diva.canvas.FigureDecorator; import diva.canvas.FigureLayer; import diva.canvas.interactor.Interactor; import diva.canvas.interactor.SelectionModel; /** * A basic node controller implementation, intended for use * as a controller for graphs containing only one node type. * This class can also be subclassed to control a specific type * of node in graphs that have multiple node types. * * @author Steve Neuendorffer * @version $Id: BasicNodeController.java 38798 2005-07-08 20:00:01Z cxh $ * @Pt.AcceptedRating Red */ public class BasicNodeController implements NodeController { private Interactor _interactor; private NodeRenderer _renderer; private GraphController _controller; /** * Create a new basic controller with default node and edge interactors. */ public BasicNodeController(GraphController controller) { _controller = controller; SelectionModel sm = controller.getSelectionModel(); _interactor = new NodeInteractor(controller, sm); } /** Given a node, add it to this graph editor and perform a layout * on the new node. */ public void addNode(Object node) { // FIXME this may cause a classcast exception. MutableGraphModel model = (MutableGraphModel) _controller .getGraphModel(); model.addNode(_controller, node, model.getRoot()); drawNode(node); } /** Add the node to this graph editor and render it * at the given location. */ public void addNode(Object node, double x, double y) { MutableGraphModel model = (MutableGraphModel) _controller .getGraphModel(); model.addNode(_controller, node, model.getRoot()); Figure nf = drawNode(node); CanvasUtilities.translateTo(nf, x, y); } /** * Add the node to this graph editor, inside the given parent node * and place it where convenient */ public void addNode(Object node, Object parent) { MutableGraphModel model = (MutableGraphModel) _controller .getGraphModel(); model.addNode(_controller, node, parent); drawNode(node, parent); } /** * Add the node to this graph editor, inside the given parent node * and render it at the given location relative to its parent. */ public void addNode(Object node, Object parent, double x, double y) { MutableGraphModel model = (MutableGraphModel) _controller .getGraphModel(); model.addNode(_controller, node, parent); Figure nf = drawNode(node, parent); CanvasUtilities.translateTo(nf, x, y); } /** * Remove the figure for the given node. */ public void clearNode(Object node) { GraphModel model = _controller.getGraphModel(); for (Iterator i = model.outEdges(node); i.hasNext();) { Object edge = i.next(); _controller.clearEdge(edge); } for (Iterator i = model.inEdges(node); i.hasNext();) { Object edge = i.next(); _controller.clearEdge(edge); } Figure f = _controller.getFigure(node); if (f != null) { CanvasComponent container = f.getParent(); f.setUserObject(null); _controller.setFigure(node, null); // If the figure is decorated, then we have to undecorate // it before proceeding, or the figure remains as a ghost! while (container instanceof FigureDecorator) { FigureDecorator decorator = (FigureDecorator) container; container = container.getParent(); ((FigureContainer) container).undecorate(decorator); } if (container instanceof FigureLayer) { ((FigureLayer) container).remove(f); } else if (container instanceof CompositeFigure) { ((CompositeFigure) container).remove(f); } } } /** * Render the given node and add the resulting figure to the foreground * layer of the graph pane. If the node was previously rendered, then * infer the new location of the figure from the old. */ public Figure drawNode(Object node) { Figure oldFigure = _controller.getFigure(node); // Infer the location for the new node. Point2D center; if (oldFigure != null) { center = oldFigure.getOrigin(); clearNode(node); } else { // no previous figure. which means that we are probably // rendering for the first time. center = null; //FIXME: layout? } Figure newFigure = _renderNode(node); _controller.getGraphPane().getForegroundLayer().add(newFigure); // Now draw the contained nodes, letting them go where they want to. _drawChildren(node); if (center != null) { // place the new figure where the old one was, if there // was an old figure. CanvasUtilities .translateTo(newFigure, center.getX(), center.getY()); } _controller.dispatch(new GraphViewEvent(this, GraphViewEvent.NODE_DRAWN, node)); return newFigure; } /** * Render the given node and add the resulting figure to the given * node's figure, which is assumed to be a CompositeFigure * in the controller's graph pane. */ public Figure drawNode(Object node, Object parent) { // FIXME what if node was previously rendered? Figure newFigure = _renderNode(node); CompositeFigure cf = (CompositeFigure) _controller.getFigure(parent); cf.add(newFigure); // Now draw the contained nodes, letting them go where they want to. _drawChildren(node); _controller.dispatch(new GraphViewEvent(this, GraphViewEvent.NODE_DRAWN, node)); return newFigure; } /** * Return the graph controller containing this controller. */ public GraphController getController() { return _controller; } /** * Return the node interactor associated with this controller. */ public Interactor getNodeInteractor() { return _interactor; } /** * Return the node renderer associated with this controller. */ public NodeRenderer getNodeRenderer() { return _renderer; } /** * Remove the node. */ public void removeNode(Object node) { // FIXME why isn't this symmetric with addNode? MutableGraphModel model = (MutableGraphModel) _controller .getGraphModel(); // clearing the nodes is responsible for clearing any edges that are // connected if (model.isComposite(node)) { for (Iterator i = model.nodes(node); i.hasNext();) { Object insideNode = i.next(); _controller.clearNode(insideNode); } } clearNode(node); // we assume that the model will remove any edges that are connected. model.removeNode(_controller, node); _controller.getGraphPane().repaint(); } /** * Set the node interactor for this controller */ public void setNodeInteractor(Interactor interactor) { _interactor = interactor; } /** * Set the node renderer for this controller */ public void setNodeRenderer(NodeRenderer renderer) { _renderer = renderer; } /** * Render the given node using the node renderer. Set the interactor * of the resulting figure to the node interactor. */ protected Figure _renderNode(Object node) { //System.out.println("BasicNodeController node = " + node); Figure newFigure = getNodeRenderer().render(node); newFigure.setInteractor(getNodeInteractor()); newFigure.setUserObject(node); _controller.setFigure(node, newFigure); return newFigure; } /** * Draw the children of the given node. */ protected void _drawChildren(Object node) { GraphModel model = getController().getGraphModel(); if (model.isComposite(node)) { Iterator children = model.nodes(node); while (children.hasNext()) { Object child = children.next(); _controller.drawNode(child, node); } } } }