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Strategy Improvement for Concurrent Reachability Games
Krishnendu Chatterjee, Luca de Alfaro and Thomas A. Henzinger

Citation
Krishnendu Chatterjee, Luca de Alfaro and Thomas A. Henzinger. "Strategy Improvement for Concurrent Reachability Games". QEST 06, September, 2006.

Abstract
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a probability distribution over the successor states. The objective for player 1 consists in reaching a set of target states; the objective for player 2 is to prevent this, so that the game is zero-sum. Our contributions are two-fold. First, we present a simple proof of the fact that in concurrent reachability games, for all epsilon>0, memoryless epsilon-optimal strategies exist. A memoryless strategy is independent of the history of plays, and an epsilon-optimal strategy achieves the objective with probability within epsilon of the value of the game. In contrast to previous proofs of this fact, which rely on the limit behavior of discounted games using advanced Puisieux series analysis, our proof is elementary and combinatorial. Second, we present a strategy-improvement (a.k.a. policy-iteration) algorithm for concurrent games with reachability objectives.

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Citation formats  
  • HTML
    Krishnendu Chatterjee, Luca de Alfaro and Thomas A.
    Henzinger. <a
    href="http://chess.eecs.berkeley.edu/pubs/234.html"
    >Strategy Improvement for Concurrent Reachability
    Games</a>, QEST 06, September, 2006.
  • Plain text
    Krishnendu Chatterjee, Luca de Alfaro and Thomas A.
    Henzinger. "Strategy Improvement for Concurrent
    Reachability Games". QEST 06, September, 2006.
  • BibTeX
    @inproceedings{ChatterjeeAlfaroHenzinger06_StrategyImprovementForConcurrentReachabilityGames,
        author = {Krishnendu Chatterjee, Luca de Alfaro and Thomas
                  A. Henzinger},
        title = {Strategy Improvement for Concurrent Reachability
                  Games},
        booktitle = {QEST 06},
        month = {September},
        year = {2006},
        abstract = {A concurrent reachability game is a two-player
                  game played on a graph: at each state, the players
                  simultaneously and independently select moves; the
                  two moves determine jointly a probability
                  distribution over the successor states. The
                  objective for player 1 consists in reaching a set
                  of target states; the objective for player 2 is to
                  prevent this, so that the game is zero-sum. Our
                  contributions are two-fold. First, we present a
                  simple proof of the fact that in concurrent
                  reachability games, for all epsilon>0, memoryless
                  epsilon-optimal strategies exist. A memoryless
                  strategy is independent of the history of plays,
                  and an epsilon-optimal strategy achieves the
                  objective with probability within epsilon of the
                  value of the game. In contrast to previous proofs
                  of this fact, which rely on the limit behavior of
                  discounted games using advanced Puisieux series
                  analysis, our proof is elementary and
                  combinatorial. Second, we present a
                  strategy-improvement (a.k.a. policy-iteration)
                  algorithm for concurrent games with reachability
                  objectives. },
        URL = {http://chess.eecs.berkeley.edu/pubs/234.html}
    }
    

Posted by Krishnendu Chatterjee, PhD on 13 May 2007.
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