Effect of Information in Bayesian Congestion Games
Manxi Wu

Citation
Manxi Wu. "Effect of Information in Bayesian Congestion Games". Talk or presentation, 23, August, 2017.

Abstract
This presentation studies the effects of heterogeneous information in routing games where multiple traveler populations are asymmetrically informed about the network state. We study a Bayesian congestion game, where travelers who have access to an information system belongs to one population. Our equilibrium notion is Bayesian Wardrop Equilibrium, in which each population uses routes with the lowest expected cost based on its belief about the state and information received by other populations. We consider the information environment in which beliefs are based on a common prior. We evaluate the effect of information penetration by studying the behavior and costs of Bayesian Wardrop equilibrium as the relative population sizes change. By introducing a metric to evaluate the "impact of information'', we show that the equilibrium edge load is independent with the relative population size if and only if the impact of information is fully achieved in equilibrium. Specifically, directional perturbation of relative population sizes results in three distinct regimes, where the equilibrium edge load does not change with the sizes in the middle regime, but changes in the two side regimes. Although information systems send correlated information with incomparable accuracies, we obtain a complete order of the information systems in terms of the equilibrium cost of the subscribed population. This order is dependent on the relative population sizes. Furthermore, given any common prior, there always exists an intermediate set of relative population sizes, where the equilibrium outcome is independent of the sizes, and the costs of all populations are identical. Finally, we provide bounds on the equilibrium social cost, and show that the results of worst case inefficiency in complete information games can be extended to heterogeneous information environment.

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Citation formats  
  • HTML
    Manxi Wu. <a
    href="http://www.cps-forces.org/pubs/266.html"
    ><i>Effect of Information in Bayesian Congestion
    Games</i></a>, Talk or presentation,  23,
    August, 2017.
  • Plain text
    Manxi Wu. "Effect of Information in Bayesian Congestion
    Games". Talk or presentation,  23, August, 2017.
  • BibTeX
    @presentation{Wu17_EffectOfInformationInBayesianCongestionGames,
        author = {Manxi Wu},
        title = {Effect of Information in Bayesian Congestion Games},
        day = {23},
        month = {August},
        year = {2017},
        abstract = {This presentation studies the effects of
                  heterogeneous information in routing games where
                  multiple traveler populations are asymmetrically
                  informed about the network state. We study a
                  Bayesian congestion game, where travelers who have
                  access to an information system belongs to one
                  population. Our equilibrium notion is Bayesian
                  Wardrop Equilibrium, in which each population uses
                  routes with the lowest expected cost based on its
                  belief about the state and information received by
                  other populations. We consider the information
                  environment in which beliefs are based on a common
                  prior. We evaluate the effect of information
                  penetration by studying the behavior and costs of
                  Bayesian Wardrop equilibrium as the relative
                  population sizes change. By introducing a metric
                  to evaluate the "impact of information'', we show
                  that the equilibrium edge load is independent with
                  the relative population size if and only if the
                  impact of information is fully achieved in
                  equilibrium. Specifically, directional
                  perturbation of relative population sizes results
                  in three distinct regimes, where the equilibrium
                  edge load does not change with the sizes in the
                  middle regime, but changes in the two side
                  regimes. Although information systems send
                  correlated information with incomparable
                  accuracies, we obtain a complete order of the
                  information systems in terms of the equilibrium
                  cost of the subscribed population. This order is
                  dependent on the relative population sizes.
                  Furthermore, given any common prior, there always
                  exists an intermediate set of relative population
                  sizes, where the equilibrium outcome is
                  independent of the sizes, and the costs of all
                  populations are identical. Finally, we provide
                  bounds on the equilibrium social cost, and show
                  that the results of worst case inefficiency in
                  complete information games can be extended to
                  heterogeneous information environment.},
        URL = {http://cps-forces.org/pubs/266.html}
    }
    

Posted by Carolyn Winter on 24 Aug 2017.
Groups: forces
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