Social interfaces
Comments on The Media Equation : How People Treat Computers,
Television, and New Media Like Real People and Places, by Byron
Reeves and Clifford Nass, Cambridge Univ Press, 1996.
The assigned reading was chapters one through four. This was a
somewhat difficult reading to comment on... I found myself squirming a
lot while reading Reeves and Nass. Anyway, here goes...
- Good point first. Some of these results are really quite
thought-provoking. Supposedly this work is responsible for the
irritatingly and obnoxiously cheerful paper-clip, but if that's true
then it was clearly misunderstood. R&N recognize that "social"
interaction can be overdone -- particularly with experts who can see
through "deceit." What the work does say is that people do react to
quite limited cues in any kind of interface, and that we as UI
designers (ahem) need to understand how and why this happens.
- The results are supported by careful experiments.
Without actually having read their papers, I assume that the book
accurately reflects the results. Still, I would have felt more
comfortable about the veracity of their results had the book included
more details about the actual experiments and results. For example,
they say that "the computer told each user what it thought of its own
performance." Er, how, exactly, did it do that? To a certain degree,
some of these experiments seem to me to be forcing the issue: if you
could get an electric power drill to turn around to the person holding
it and say "Hey, buddy, did I do good?," then it seems unlikely that
you wouldn't get some kind of "social" response.
- There is also a certain degree of obviousness in a lot of
this. After all, people cry in movies (except me <gruff>
<gruff>), yet everybody "knows" they're just made up. I swear
somewhat anthropomorphically at motorcycle parts that won't come
unstuck, and I know people who pat their car on the dashboard to
encourage it up a steep hill. Anybody that knows how to write can
inject a certain degree of personality into even dry technical prose
if they choose to (and if their professor doesn't make them "fix" it).
- Reeves and Nass tend to overstate their results. For example,
people have "attributed to an animated line a personality as rich as
that of their best friend." A NeXT computer "triggers rich scripts
for social interaction." Bollocks. Their results are interesting and
useful, but I think they get carried away with the pretence that they
just carried out some experiments and gosh, look at these incredible
results we got!
Which takes me to four points. Given my overall critical tone, I guess
I am less likeable but I appear to be smarter. I don't wish to devalue
this work, which I find fascinating, but reading Reeves and Nass gives
me the uncomfortable feeling that you could never win an argument
against them but you still wouldn't trust them enough to quite believe
them. There's social responses for you :-)
John Reekie, March 17th, 1998.