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Strategy Logic
Krishnendu Chatterjee, Tom Henzinger, Nir Piterman

Citation
Krishnendu Chatterjee, Tom Henzinger, Nir Piterman. "Strategy Logic". Technical report, University of California, Berkeley, UCB/EECS-2007-78, May, 2007.

Abstract
We introduce strategy logic, a logic that treats strategies in two-player games as explicit first-order objects. The explicit treatment of strategies allows us to handle nonzero-sum games in a convenient and simple way. We show that the one-alternation fragment of strategy logic, is strong enough to express Nash-equilibrium, secure-equilibria, as well as other logics that were introduced to reason about games, such as ATL, ATL*, and game-logic. We show that strategy logic is decidable, by constructing tree automata that recognize sets of strategies. While for the general logic, our decision procedure is non-elementary, for the simple fragment that is used above we show that complexity is polynomial in the size of the game graph and optimal in the formula (ranging between 2EXPTIME and polynomial depending on the exact formulas).

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Citation formats  
  • HTML
    Krishnendu Chatterjee, Tom Henzinger, Nir Piterman. <a
    href="http://chess.eecs.berkeley.edu/pubs/312.html"
    ><i>Strategy Logic</i></a>, Technical
    report,  University of California, Berkeley,
    UCB/EECS-2007-78, May, 2007.
  • Plain text
    Krishnendu Chatterjee, Tom Henzinger, Nir Piterman.
    "Strategy Logic". Technical report,  University of
    California, Berkeley, UCB/EECS-2007-78, May, 2007.
  • BibTeX
    @techreport{ChatterjeeHenzingerPiterman07_StrategyLogic,
        author = {Krishnendu Chatterjee and Tom Henzinger and Nir
                  Piterman},
        title = {Strategy Logic},
        institution = {University of California, Berkeley},
        number = {UCB/EECS-2007-78},
        month = {May},
        year = {2007},
        abstract = {We introduce strategy logic, a logic that treats
                  strategies in two-player games as explicit
                  first-order objects. The explicit treatment of
                  strategies allows us to handle nonzero-sum games
                  in a convenient and simple way. We show that the
                  one-alternation fragment of strategy logic, is
                  strong enough to express Nash-equilibrium,
                  secure-equilibria, as well as other logics that
                  were introduced to reason about games, such as
                  ATL, ATL*, and game-logic. We show that strategy
                  logic is decidable, by constructing tree automata
                  that recognize sets of strategies. While for the
                  general logic, our decision procedure is
                  non-elementary, for the simple fragment that is
                  used above we show that complexity is polynomial
                  in the size of the game graph and optimal in the
                  formula (ranging between 2EXPTIME and polynomial
                  depending on the exact formulas).},
        URL = {http://chess.eecs.berkeley.edu/pubs/312.html}
    }
    

Posted by Christopher Brooks on 7 Jun 2007.
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