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Timed Parity Games: Complexity and Robustness
Tom Henzinger, Krishnendu Chatterjee, Vinayak Prabhu

Citation
Tom Henzinger, Krishnendu Chatterjee, Vinayak Prabhu. "Timed Parity Games: Complexity and Robustness". FORMATS: Formal Modeling and Analysis of Timed Systems, 2008; To appear.

Abstract
We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the shorter delay is chosen. To prevent a player from winning by blocking time, we restrict each player to strategies that ensure that the player cannot be responsible for causing a zeno run. First, we present an efficient reduction of these games to turn-based (i.e., nonconcurrent) finite-state (i.e., untimed) parity games. The states of the resulting game are pairs of clock regions of the original game. Our reduction improves the best known complexity for solving timed parity games. Moreover, the rich class of algorithms for classical parity games can now be applied to timed parity games. Second, we consider two restricted classes of strategies for the player that represents the controller in a real-time synthesis problem, namely, limit-robust and bounded-robust strategies. Using a limit-robust strategy, the controller cannot choose an exact real-valued time delay but must allow for some nonzero jitter in each of its actions. If there is a given lower bound on the jitter, then the strategy is bounded-robust. We show that exact strategies are more powerful than limit-robust strategies, which are more powerful than bounded-robust strategies for any bound. For both kinds of robust strategies, we present efficient reductions to standard timed automaton games. These reductions provide algorithms for the synthesis of robust real-time controllers.

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Citation formats  
  • HTML
    Tom Henzinger, Krishnendu Chatterjee, Vinayak Prabhu. <a
    href="http://chess.eecs.berkeley.edu/pubs/457.html"
    >Timed Parity Games: Complexity and Robustness</a>,
    FORMATS: Formal Modeling and Analysis of Timed Systems,
    2008; To appear.
  • Plain text
    Tom Henzinger, Krishnendu Chatterjee, Vinayak Prabhu.
    "Timed Parity Games: Complexity and Robustness".
    FORMATS: Formal Modeling and Analysis of Timed Systems,
    2008; To appear.
  • BibTeX
    @inproceedings{HenzingerChatterjeePrabhu08_TimedParityGamesComplexityRobustness,
        author = {Tom Henzinger and Krishnendu Chatterjee and
                  Vinayak Prabhu},
        title = {Timed Parity Games: Complexity and Robustness},
        booktitle = {FORMATS: Formal Modeling and Analysis of Timed
                  Systems},
        year = {2008},
        note = {To appear},
        abstract = {We consider two-player games played in real time
                  on game structures with clocks and parity
                  objectives. The games are concurrent in that at
                  each turn, both players independently propose a
                  time delay and an action, and the action with the
                  shorter delay is chosen. To prevent a player from
                  winning by blocking time, we restrict each player
                  to strategies that ensure that the player cannot
                  be responsible for causing a zeno run. First, we
                  present an efficient reduction of these games to
                  turn-based (i.e., nonconcurrent) finite-state
                  (i.e., untimed) parity games. The states of the
                  resulting game are pairs of clock regions of the
                  original game. Our reduction improves the best
                  known complexity for solving timed parity games.
                  Moreover, the rich class of algorithms for
                  classical parity games can now be applied to timed
                  parity games. Second, we consider two restricted
                  classes of strategies for the player that
                  represents the controller in a real-time synthesis
                  problem, namely, limit-robust and bounded-robust
                  strategies. Using a limit-robust strategy, the
                  controller cannot choose an exact real-valued time
                  delay but must allow for some nonzero jitter in
                  each of its actions. If there is a given lower
                  bound on the jitter, then the strategy is
                  bounded-robust. We show that exact strategies are
                  more powerful than limit-robust strategies, which
                  are more powerful than bounded-robust strategies
                  for any bound. For both kinds of robust
                  strategies, we present efficient reductions to
                  standard timed automaton games. These reductions
                  provide algorithms for the synthesis of robust
                  real-time controllers. },
        URL = {http://chess.eecs.berkeley.edu/pubs/457.html}
    }
    

Posted by Vinayak Prabhu on 23 Jun 2008.
Groups: chess
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