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Modular Timed Graph Transformation
Hans Vangheluwe

Citation
Hans Vangheluwe. "Modular Timed Graph Transformation". Talk or presentation, 6, August, 2008.

Abstract
We propose to use the Discrete EVent system Specification (DEVS) formalism to describe and execute graph transformation control structures. We provide a short review of existing programmed graph rewriting systems, listing the control structures they provide. As DEVS is a timed, highly modular, hierarchical formalism for the description of reactive systems, control structures such as sequence, choice, and iteration are easily modelled. Non-determinism and parallel composition also follow from DEVS semantics. The proposed approach is illustrated through the modelling of a simple PacMan game, first in AToM3 and then with DEVS. We show how the use of DEVS allows for modular modification of control structure and ultimately allows real-time simulation/execution.

Electronic downloads

Citation formats  
  • HTML
    Hans Vangheluwe. <a
    href="http://chess.eecs.berkeley.edu/pubs/481.html"
    ><i>Modular Timed Graph
    Transformation</i></a>, Talk or presentation, 
    6, August, 2008.
  • Plain text
    Hans Vangheluwe. "Modular Timed Graph
    Transformation". Talk or presentation,  6, August, 2008.
  • BibTeX
    @presentation{Vangheluwe08_ModularTimedGraphTransformation,
        author = {Hans Vangheluwe},
        title = {Modular Timed Graph Transformation},
        day = {6},
        month = {August},
        year = {2008},
        abstract = {We propose to use the Discrete EVent system
                  Specification (DEVS) formalism to describe and
                  execute graph transformation control structures.
                  We provide a short review of existing programmed
                  graph rewriting systems, listing the control
                  structures they provide. As DEVS is a timed,
                  highly modular, hierarchical formalism for the
                  description of reactive systems, control
                  structures such as sequence, choice, and iteration
                  are easily modelled. Non-determinism and parallel
                  composition also follow from DEVS semantics. The
                  proposed approach is illustrated through the
                  modelling of a simple PacMan game, first in AToM3
                  and then with DEVS. We show how the use of DEVS
                  allows for modular modification of control
                  structure and ultimately allows real-time
                  simulation/execution. },
        URL = {http://chess.eecs.berkeley.edu/pubs/481.html}
    }
    

Posted by Hiren Patel on 7 Aug 2008.
Groups: chess
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