Evasion Against a Hidden Pursuer as a Team of Dubins Vehicles
S.-Y. Liu, Z. Zhou, C. Tomlin, J. K. Hedrick

Citation
S.-Y. Liu, Z. Zhou, C. Tomlin, J. K. Hedrick. "Evasion Against a Hidden Pursuer as a Team of Dubins Vehicles". Proc. IEEE International Conference on Robotics and Automation (ICRA), 2014.

Abstract
We consider a single-pursuer-multiple-evader pursuit-evasion game in which a team of evaders aims to delay the capture by a faster pursuer. We extend our previous openloop formulation (and its solution) of the game to incorporate more realistic settings: a pursuer with uncertain position and evaders with limited turning rates. The formulation provides a guaranteed lower bound on the team survival time. The survival time performance of the proposed approach is evaluated through extensive simulations and compared to that of the existing approaches. It is shown to be highly effective even when the evaders can not detect the pursuer. A noticeable trend of potentially practical importance is that larger teams benefit more from an increase in turning rates than smaller teams.

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  • HTML
    S.-Y. Liu, Z. Zhou, C. Tomlin, J. K. Hedrick. <a
    href="http://robotics.eecs.berkeley.edu/pubs/3.html"
    >Evasion Against a Hidden Pursuer as a Team of Dubins
    Vehicles</a>, Proc. IEEE International Conference on
    Robotics and Automation (ICRA), 2014.
  • Plain text
    S.-Y. Liu, Z. Zhou, C. Tomlin, J. K. Hedrick. "Evasion
    Against a Hidden Pursuer as a Team of Dubins Vehicles".
    Proc. IEEE International Conference on Robotics and
    Automation (ICRA), 2014.
  • BibTeX
    @inproceedings{LiuZhouTomlinHedrick14_EvasionAgainstHiddenPursuerAsTeamOfDubinsVehicles,
        author = {S.-Y. Liu and Z. Zhou and C. Tomlin and J. K.
                  Hedrick},
        title = {Evasion Against a Hidden Pursuer as a Team of
                  Dubins Vehicles},
        booktitle = {Proc. IEEE International Conference on Robotics
                  and Automation (ICRA)},
        year = {2014},
        abstract = {We consider a single-pursuer-multiple-evader
                  pursuit-evasion game in which a team of evaders
                  aims to delay the capture by a faster pursuer. We
                  extend our previous openloop formulation (and its
                  solution) of the game to incorporate more
                  realistic settings: a pursuer with uncertain
                  position and evaders with limited turning rates.
                  The formulation provides a guaranteed lower bound
                  on the team survival time. The survival time
                  performance of the proposed approach is evaluated
                  through extensive simulations and compared to that
                  of the existing approaches. It is shown to be
                  highly effective even when the evaders can not
                  detect the pursuer. A noticeable trend of
                  potentially practical importance is that larger
                  teams benefit more from an increase in turning
                  rates than smaller teams.},
        URL = {http://robotics.eecs.berkeley.edu/pubs/3.html}
    }
    

Posted by Ehsan Elhamifar on 16 May 2014.
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