| Class | Description |
|---|---|
| Box2D |
A class that represents a 2D rectangle in a GR model.
|
| Box3D |
This actor contains the geometry and appearance specifications for a
box.
|
| CircularSweep3D |
This actor contains the geometry and appearance specifications for a
circularly swept object.
|
| Cone3D |
This actor contains the geometry and appearance specifications for a
cone.
|
| Cylinder3D |
This actor contains the geometry and appearance specifications for a GR
cylinder.
|
| Ellipse2D |
An actor that creates an ellipse.
|
| FigureInteractor |
Listen for and handle events on a Diva figure.
|
| GRShadedShape |
An abstract base class for GR Actors that have material and color
properties.
|
| GRShape2D |
An abstract base class for two-dimensional GR Actors representing
figures.
|
| GRTransform |
An abstract base class for a transform operator of GR shapes.
|
| GRTransform2D |
An abstract base class for a transform operator of two-dimensional
GR shapes.
|
| Image2D |
Create a figure from a user specified image file in GIF, JPEG, or PNG
format.
|
| KeyInput3D |
An actor that listens for keys pressed on the viewscreen.
|
| KeyInput3DProbe |
An actor that listens for keys pressed on the viewscreen.
|
| Line2D |
Create a line with the endpoints provided by the user.
|
| MouseInput3D |
An actor that listens for mouse clicks on the viewscreen.
|
| MovableViewScreen3D |
A sink actor that renders the GR geometry into a display screen
with movable viewpoint.
|
| PolyCylinder3D |
This actor produces a generalized cylindrical shape in the GR domain.
|
| Rectangle2D |
An actor that creates a rectangle or a rounded rectangle.
|
| RectangularFigure2D |
A base class for actors that create figures based on rectangular
bounding boxes, such as rectangles, rounded rectangles, and ellipses.
|
| Rotate2D |
Rotate a two-dimensional figure based on the angle, and anchor point
provided by the user.
|
| Rotate3D |
Conceptually, this actor takes 3D geometry in its input and produces
a rotated version in its output.
|
| Scale2D |
Scale a two-dimensional figure by the x and y factor provided by the
user.
|
| Scale3D |
Conceptually, this actor takes 3D geometry in its input and
produces a scaled version in its output.
|
| Sphere3D |
This actor contains the geometry and appearance specifications for a
sphere.
|
| TextString3D |
An actor that encapsulates 3D text shapes in the GR domain.
|
| Torus3D |
This actor contains the geometry and appearance specifications for
a GR torus.
|
| Translate2D |
This actor represents a translation of a two-dimensional GR scene.
|
| Translate3D |
Conceptually, this actor takes 3D geometry in its input and
produces a translated version in its output.
|
| ViewScreen2D |
A sink actor that renders a two-dimensional scene into a display
screen.
|
| ViewScreen3D |
A sink actor that renders the 3D GR geometry into a display screen.
|