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See:
Description
Class Summary | |
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Box2D | A class that represents a 2D rectangle in a GR model. |
Box3D | This actor contains the geometry and appearance specifications for a box. |
CircularSweep3D | This actor contains the geometry and appearance specifications for a circularly swept object. |
Cone3D | This actor contains the geometry and appearance specifications for a cone. |
Cylinder3D | This actor contains the geometry and appearance specifications for a GR cylinder. |
Ellipse2D | An actor that creates an ellipse. |
FigureInteractor | Listen for and handle events on a Diva figure. |
GRShadedShape | An abstract base class for GR Actors that have material and color properties. |
GRShape2D | An abstract base class for two-dimensional GR Actors representing figures. |
GRTransform | An abstract base class for a transform operator of GR shapes. |
GRTransform2D | An abstract base class for a transform operator of two-dimensional GR shapes. |
Image2D | Create a figure from a user specified image file in GIF, JPEG, or PNG format. |
KeyInput3D | An actor that listens for keys pressed on the viewscreen. |
KeyInput3DProbe | An actor that listens for keys pressed on the viewscreen. |
Line2D | Create a line with the endpoints provided by the user. |
MouseInput3D | An actor that listens for mouse clicks on the viewscreen. |
MovableViewScreen3D | A sink actor that renders the GR geometry into a display screen with movable viewpoint. |
PolyCylinder3D | This actor produces a generalized cylindrical shape in the GR domain. |
Rectangle2D | An actor that creates a rectangle or a rounded rectangle. |
RectangularFigure2D | A base class for actors that create figures based on rectangular bounding boxes, such as rectangles, rounded rectangles, and ellipses. |
Rotate2D | Rotate a two-dimensional figure based on the angle, and anchor point provided by the user. |
Rotate3D | Conceptually, this actor takes 3D geometry in its input and produces a rotated version in its output. |
Scale2D | Scale a two-dimensional figure by the x and y factor provided by the user. |
Scale3D | Conceptually, this actor takes 3D geometry in its input and produces a scaled version in its output. |
Sphere3D | This actor contains the geometry and appearance specifications for a sphere. |
TextString3D | An actor that encapsulates 3D text shapes in the GR domain. |
Torus3D | This actor contains the geometry and appearance specifications for a GR torus. |
Translate2D | This actor represents a translation of a two-dimensional GR scene. |
Translate3D | Conceptually, this actor takes 3D geometry in its input and produces a translated version in its output. |
ViewScreen2D | A sink actor that renders a two-dimensional scene into a display screen. |
ViewScreen3D | A sink actor that renders the 3D GR geometry into a display screen. |
ViewScreen3D.MouseRotateView |
The Java 3D Graphics domain actors.
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