Although many of the methods related to buffer embedding are actually implemented in the CG domain, only the CGC domain makes use of them at this time. The following function is defined as a method of the CGPortHole
class.
void embed (CGPortHole
port
, int
location
= -1)
Embed the buffer of port
in the buffer of this porthole with offset location
. The default location
of -1 indicates that the offset is not yet determined.
For example, the following statements appear in the setup method of the Switch
block. This causes the buffers of trueOutput
and falseOutput
to be embedded within the buffer of input.
input.embed(trueOutput,0);
input.embed(falseOutput,0);
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