Team for Research in
Ubiquitous Secure Technology

P2PTunes: A peer-to-peer digital rights management system
Mark Stamp, Ramya Venkataramu

Citation
Mark Stamp, Ramya Venkataramu. "P2PTunes: A peer-to-peer digital rights management system". IGI Global, 2008.

Abstract
Digital Rights Management (DRM) technology is used to control access to copyrighted digital content. Apple employs a DRM system known as Fairplay in its iTunes online music store. Users communicate with the centralized iTunes server to download, purchase, play, and preview digital content. The iTunes music store has the potential disadvantage of a bandwidth bottleneck at the centralized server. Furthermore, this bandwidth bottleneck problem will esca-late with increasing popularity of online music and other digital media, such as video. In this paper we analyze the Fairplay DRM system. Then we consider a modified architecture that can be employed over existing peer-to-peer (P2P) networks. Our new system, P2PTunes, is designed to provide the benefits of a decentralized P2P network while providing DRM content protection that is at least as strong as that found in Fairplay.

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Citation formats  
  • HTML
    Mark Stamp, Ramya Venkataramu. <a
    href="http://www.truststc.org/pubs/425.html"
    ><i>P2PTunes: A peer-to-peer digital rights
    management system</i></a>, IGI Global, 2008.
  • Plain text
    Mark Stamp, Ramya Venkataramu. "P2PTunes: A
    peer-to-peer digital rights management system". IGI
    Global, 2008.
  • BibTeX
    @inbook{StampVenkataramu08_P2PTunesPeertopeerDigitalRightsManagementSystem,
        author = {Mark Stamp and Ramya Venkataramu},
        title = {P2PTunes: A peer-to-peer digital rights management
                  system},
        publisher = {IGI Global},
        year = {2008},
        abstract = {Digital Rights Management (DRM) technology is used
                  to control access to copyrighted digital content.
                  Apple employs a DRM system known as Fairplay in
                  its iTunes online music store. Users communicate
                  with the centralized iTunes server to download,
                  purchase, play, and preview digital content. The
                  iTunes music store has the potential disadvantage
                  of a bandwidth bottleneck at the centralized
                  server. Furthermore, this bandwidth bottleneck
                  problem will esca-late with increasing popularity
                  of online music and other digital media, such as
                  video. In this paper we analyze the Fairplay DRM
                  system. Then we consider a modified architecture
                  that can be employed over existing peer-to-peer
                  (P2P) networks. Our new system, P2PTunes, is
                  designed to provide the benefits of a
                  decentralized P2P network while providing DRM
                  content protection that is at least as strong as
                  that found in Fairplay.},
        URL = {http://www.truststc.org/pubs/425.html}
    }
    

Posted by Mark Stamp on 18 Aug 2008.
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