Team for Research in
Ubiquitous Secure Technology

Knowledge-Preserving Interactive Coding
Sidharth Telang

Citation
Sidharth Telang. "Knowledge-Preserving Interactive Coding". Talk or presentation, 10, October, 2013.

Abstract
How can we encode a communication protocol between two parties to become resilient to adversarial errors on the communication channel? If we encode each message in the communication protocol with a “good” error-correcting code (ECC), the error rate of the encoded protocol becomes poor (namely O(1=m) where m is the number of communication rounds). Towards addressing this issue, Schulman (FOCS'92, STOC'93) introduced the notion of interactive coding. We argue that whereas the method of separately encoding each message with an ECC ensures that the encoded protocol carries the same amount of information as the original protocol, this may no longer be the case if using interactive coding. In particular, the encoded protocol may completely leak a player's private input, even if it would remain secret in the original protocol. Towards addressing this problem, we introduce the notion of knowledge-preserving interactive coding, where the interactive coding protocol is required to preserve the “knowledge” transmitted in the original protocol.

Electronic downloads

Citation formats  
  • HTML
    Sidharth Telang. <a
    href="http://www.truststc.org/pubs/930.html"
    ><i>Knowledge-Preserving Interactive
    Coding</i></a>, Talk or presentation,  10,
    October, 2013.
  • Plain text
    Sidharth Telang. "Knowledge-Preserving Interactive
    Coding". Talk or presentation,  10, October, 2013.
  • BibTeX
    @presentation{Telang13_KnowledgePreservingInteractiveCoding,
        author = {Sidharth Telang},
        title = {Knowledge-Preserving Interactive Coding},
        day = {10},
        month = {October},
        year = {2013},
        abstract = {How can we encode a communication protocol between
                  two parties to become resilient to adversarial
                  errors on the communication channel? If we encode
                  each message in the communication protocol with a
                  âgoodâ error-correcting code (ECC), the error
                  rate of the encoded protocol becomes poor (namely
                  O(1=m) where m is the number of communication
                  rounds). Towards addressing this issue, Schulman
                  (FOCS'92, STOC'93) introduced the notion of
                  interactive coding. We argue that whereas the
                  method of separately encoding each message with an
                  ECC ensures that the encoded protocol carries the
                  same amount of information as the original
                  protocol, this may no longer be the case if using
                  interactive coding. In particular, the encoded
                  protocol may completely leak a player's private
                  input, even if it would remain secret in the
                  original protocol. Towards addressing this
                  problem, we introduce the notion of
                  knowledge-preserving interactive coding, where the
                  interactive coding protocol is required to
                  preserve the âknowledgeâ transmitted in the
                  original protocol.},
        URL = {http://www.truststc.org/pubs/930.html}
    }
    

Posted by Carolyn Winter on 18 Nov 2013.
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